
Side Quests
Shady Sands
Stop the Radscorpians- Speak to Aradesh in the building near the center of Shady Sands and agree to help him with the Radscorpians.
- Speak to Razlo, the healer, in the southwest corner of the town. He will ask you to bring him a tail of a Radscorpian so that he can develop an antidote.
- Ask Seth near the entrance of the town about the Radscorpians and he will bring you to their cave.
- There are two ways to take care of the Radscorpians. You can either kill every one in the cave or you could use explosives by the weak wall near the cave entrance to cause a cave in.
- Return to Aradesh to report your success.
- A couple days after you stop the Radscorpians, Aradesh will tell you that Tandi is missing and will ask you to help locate her. Seth believes that she has been kidnapped by the Raiders. Speak to Ian to learn the location of the Raider Camp.
- Head southeast to the Raider camp. You will find Garl, the leader, in the center of the main building. Tandi is locked in a cell on the west side of the building.
- There are several ways to rescue Tandi from the Raiders:
- Threaten Garl into giving her back (need high Speech skill).
- Barter goods with Garl to buy her back.
- Defeat Garl in hand-to-hand combat.
- Fight your way through the raiders and free Tandi from her cell. You can open the cell door either by picking the lock or blowing it up with some dynamite. Lock Picks can be found in the fridge in the center room.
- Return to Shady Sands with Tandi and speak to Aradesh for a reward.
Junktown
Stop Gizmo- Talk to Killian in his shop in the Crash House area of Junktown. After you finish your conversation, a gunslinger will run into the store and open fire on Killian.
- After you have helped Killian and his guards defeat the attacker, he will ask you for your help in proving that Gizmo, the leader of the Skulz, was behind the attack. If you agree, he will give you a tape recorder and a bug.
- Enter the Junktown Casino and enter Gizmo's office at the back. Either use your Steal skill on Gizmo to plant the bug on him, or convince him to hire you to kill Killian.
- Return to Killian after you have recoreded Gizmo's confession or planted the bug and he will reward you. He will also ask if you would like to help him when he confronts Gizmo.
- Talk to Lars near the entrance to Junktown and tell him that you are ready to take on Gizmo.
- After you have defeated Gizmo, Lars will pay you 500 bottle caps.
- Speak to Lars near the entrance of Junktown, and he will tell you about the Skulz Gang and how they need some sort of evidence to prove that they are dirty.
- Enter the Skum Pitt near the Casino when it is open.
- Talk to Neal the bartender. After the conversation, one of the Skulz gang members will hit the waitress. Neal will kill that gang member and kick the rest out of his bar.
- Speak to Vinnie at the back of the Crash House and tell him that you want to join the gang. He will require that you steal Neal's urn to prove you are tough enough to join.
- Return to the Skum Pitt and use your Steal skill on the Urn at the end of the bar.
- Bring the Urn to Vinnie and he will welcome you into the gang. He'll ask you to join him in offing Neal. Tell him you'll join them after you take care of some business.
- Tell Lars near the entrance to Junktown about the gang's plans and agree to join in the fight.
- After you have killed Vinnie and the other members of the gang, talk to Neal and return the Urn to him.
- Talk to Lars once again and he will thank you for your help. You will receive 500 experience points.
- An alternate way to solve this quest is to speak to Sherry in the Crash House a couple of times and convince her to leave the Skulz Gang.
- Return to Sherry in a couple of days and she will have left the gang. Get her to agree to testify against the rest of the gang.
- Tell Lars that you have secured Sherry's testimony and the gang will be thrown into the prison.
Save Saul and Trish's Relationship
The Hub
Find the Missing Caravans- Ask Butch in the back of the Far Go Traders office in the Hub Downtown about the job and he will tell you that many caravans have gone missing. He has heard rumors that it might by the Death Claw, but doesn't put much stock in it.
- Talk to Rutgar nearby for more details. He will offer a few opinions of his own.
- Ask Beth in the Weapons Shop to the south about the Deathclaw and she will mention that Harold in Old Town has actually seen it.
- Go East to Old Town and talk with the mutant Harold. He will give you a description of the Deathclaw and will suggest a possible weakness.
- Talk to Slappy just outside of Harold's house and he will take you to the Deathclaw's lair.
- As you approach the Deathclaw, it will attack you. It is fast and quite powerful. You can do the most damage if you aim for its eyes.
- Speak to the dying Mutant in the Deathclaw's lair and he will hand you a Holodisk before passing on. It looks like the Mutants were behind the missing caravans.
- Return to the Far Go Traders office and tell Butch what you have found out.
- Speak to Rutgar and he will reward you $800 after you show him the Holodisk you got from the Mutant which proves your story.
- Irwin at the south end of the Hub Downtown will tell you that his farm has been taken over by Raiders. If you offer to help him, he will tell you how to get to his farm.
- Defeat all the Raiders at the farm and then leave the area to return to the Hub.
- Tell Irwin that the Raiders are gone and he will give you a .223 Pistol.
- Speak to Kane in the Maltese Falcon in Downtown Hub and he will offer you a job. He will take you downstairs to his boss.
- Decker will offer you 3000 caps to kill a merchant and his family who haven't been cooperative with the Underground.
- Talk with Kane again to get some tips and your initial 500 caps.
- You now have a choice to make. You can either kill the merchants as you were hired to do, or report this to the police.
- If you wish to proceed with the job, head west to the Heights.
- Fight or talk your way past the guards and kill Mr Hightower and his wife.
- Return to Kane for the rest of your pay.
- If you want to report Decker to the police, head over to the Police Department downtown and report the crime to Sheriff Justin Greene. He will offer you 1600 caps to help take Decker down.
- After Decker, Kane, and the rest of Decker's guards are killed, you will return to the Police station. Speak to Sheriff Greene again for the rest of your reward.
- Enter the basement of Doc Morbid's Hospital in Junktown. Convince Gretch that his boss sent you and you will learn that Doc Morbid is selling body parts to Iguana Bob's in the Hub for food.
- If you head back upstairs and confront Doc Morbid with what you have learned, he will deny it.
- Head south to the Hub and speak with Iguana Bob's in Downtown. Threaten to go to the police and he will offer you a bribe to stay quiet.
Steal Necklace from the Merchants
- In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle.
- Go through the locked doors and traps and speak to Loxley, the leader. By making it through, you have passed the first test and will gain some experience. Ask to join, and he will offer you a job to prove yourself.
- Speak to Jasmine nearby for some more info and some goodies.
- Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through.
- Return to Loxley with the Necklace and then speak to Jasmine for some cash and an electronic lock pick.
Necropolis
- Near the beginning of the second sewers area, you will find a small group of ghouls. Talk to their leader and you will learn that Necropolis has the Water Chip you are looking for. You can offer to help them fix their Water Pump so that they don't need the Water chip any more.
- Continue north through the sewers until you can't go any further and climb up the ladder. You should be in the Watershed area.
- Find another manhole cover to gain access to another part of the sewers. At the east end of the sewers, you will find some Junk that can be used to fix the Water Pump.
- Return to the ghoul leader you talked to before and show him the Junk. He will give you some Deans Electronics books so that you can improve your Repair skill.
- Return to the Watershed area and enter the building to the north where the water pump is located. You will be confronted by a Super Mutant named Harry. Kill him and the other Mutants.
- Use the Junk on the Water Pump to repair it.
Destroy the Super Mutants at the Watershed
- When you arrive in Necropolis, open one of the manhole covers to reach the sewers. From here you can reach the other areas of the city.
- Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. He will ask you to kill the Super Mutants in the Watershed.
- Enter the Watershed area through the sewers. Kill all six of the Super Mutants.
- Return to Set again at night and he will tell you to follow one of his ghouls to receive your reward. Follow the ghoul to the fridge in the southwest corner of the building for a small reward.
Vault 13
- Several people in the Vault will complain about someone stealing water. Speak to the Water guard on the Command Center level and he will tell you that he was attacked one night when he was staying late.
- Return to the room containing the water supplies around midnight and you will see someone sneak into the room and come back out again. Confront him to apprehend the Water Thief.
- Speak to Teresa in the Living Quarters of Vault 13. She is leading of group of rebels who want to leave the Vault.
- Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave.
Brotherhood
- Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. He will send you on a quest to retrieve some technology from an ancient ruin to the south.
- Speak to the other to receive more information about and directions to the Glow.
- Travel southeast several days to the Glow. Make sure you have some Rope with you.
- As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage.
- Use a rope on the beam on the west side of the crater and climb down to the first level.
- Work your way around the south end of the crater and enter the center room at the north end of the level. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab.
- Return to the Brotherhood with the log and you be made an initiate.
- After you have joined the Brotherhood of Steel, speak to Talus on the first floor. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. He will ask you to go to the Hub to find a member who has not returned.
- Travel to the Hub and go to Old Town. Speak to Harold and he will tell you that he heard that a member of the Brotherhood is being held by some of Decker's men.
- As soon as you enter the building just north of Harold's, Decker's men will open fire on you.
- Pick the lock on the door after you have killed all of the enemies. The man will thank you for rescuing him.
- Return to the Brotherhood and speak to Talus. He will let you choose your reward.
- Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. He will offer to give it to you if you can get the missing part.
- You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room.
- Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor.
The Glow
- When you arrive in the glow, primary power will be down. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six.
- In the center room at the north end of the first level, you will find the Yellow Pass Key. Use this on the elevator in the southwest corner to bypass the security and open the door. It can also be used to open the doors for this elevator on the next floor.
- The Red Pass Key can be found on the body of the guard in the northeast corner of the second level.
- Go down to the third floor and head to the northeast corner. Use the Red Pass Key on the elevator here to gain access. From this elevator you can access levels four and six.
- Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key.
- Operate the large comupter near the center of the level. This is the Mainframe computer and is the intelligence guiding the lab. You can download a lot of useful information to your Pip about the lab and FEV.
- Take the elevator down to the sixth floor. Use your repair skill on the broken generator in the southeast room.
- Once the generator has been repaired, you can restore primary power from any active console including the one right next to the generator. Beware! Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level.
LA Boneyard
- When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader.
- Head north to the Downtown and enter the main building near the center of the area. Confront the leader in the southeast corner of the building and she will claim that the Regulators killed Zimmerman's son, not the Blades, and she has a holodisk that proves this. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators.
- Go east through the Death Claw camp to the Gun Runner's fortress.
- You will find a bridge over the radioactive moat to the south. Tell the guard that you need to speak to his leader and he will let you pass.
- Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Offer to clear them out for him and he will agree to giving the Blades weapons to help them.
- Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so.
- Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest.
- Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good.
- Report your success to Gabriel and he will agree to give your friends the weapons they need.
- Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. She will ask you to help them in their attack against the Regulators.
- After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help.
Fix the Hydroponic Farms in Adytum
- The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. You will find him standing outside a small shack near the farms to the south. He will suggest to speak to Sammael for more information.
- Ask for information from Sammael in a tent near the farms. He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest.
- Head north to Downtown and then East to the Death Claw nest.
- Near a couple of the Deathclaws, you will see a body. Search the body to find the parts you need.
- Return to Miles and show him the parts. He will ask you to bring them to Smitty to fix.
- Bring the parts to Smitty in his house to the northeast and he will fix them for you.
- Return once again to Miles with the fixed parts and he will thank you for your help. He will reward you with some caps and Stimpacks.
- After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub.
- Go to the Hub and speak to Mrs Stapleton. Buy the books that Miles wanted from her.
- Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor.